©Daemon
Investigation Rights
The DP will contain a number of puzzles to solve. Get all answers right, and you will gain the "Right to Investigate".
Rules and Mechanics:
1. Get all the numbers correctly and your vote will count
2. Get any answer wrong and your vote will not count
3. GM-Assured 1 Assassin number is within the choices of the correct answers.
4. Majority of Votes win the investigation.
5. If no one gets a correct answer, there will be no investigation. As simple as that.
6. The investigated number will have his/her owner's Name and Faction Revealed.
7. In case of a tie in valid votes, the investigation will be randomized between the tied answers. Only 1 investigation will occur.
8. If the choice is only 1, the decision whether the number is an Assassin's or a Detective's or a Neutral will be done by random. The percentage of it being an assassin's will depend on the ratio of Detectives to Neutrals to Assassins during that time.
Format:
Example:
a.) 1
b.) 2
c.) 3
-----------
The code is 1, 2, 3.
I use my Right to Investigate a.) 1
b.) 2
c.) 3
-----------
The code is 1, 2, 3.
I use my Right to Investigate a.) 1
Level of Difficulty- will depend on the number of choices. The more choices, the easier it is to answer; the lesser the choices, the harder it is to answer.
If you want to erase it, just do the same when it comes to lynching.
Good Luck.