Ciel combos. Lots of notes, lots of factors, and will update more on Ciel the next time I play (because Ciel's moves are unique).
Legend:
OTG = On The Ground. It means that when your opponent is on the ground (like after a sweep or a throw), you can still hit them with an attack. Good example of this is Ciel's Seventh Heaven (EX Move).
NOTE 1: I won't be posting any simple combos for Ciel here (for now) because Ciel does NOT have a simple combo to connect with.
NOTE 2: Same thing to what I did to Satsuki's moves. I'll do some edit changing / naming on the moves since Ciel's move names are all somewhat similar.
NOTE 3: Keep in mind that Ciel has many Air Combo set ups and 2 Air Launchers so use them in accordance to how you use them during battle. What I will post here are the ones I find effective and easy to pull off.
Halo = Down, Down+Forward, Forward + A
Halo = Down, Down+Forward, Forward + B
Ciel's Air Launchers
Air Launcher 1 = Crouch + B, B.
Air Launcher 2 = Crouch + C, C. (mostly used)
Ciel combos
Combo 1 = Crouch + A, A, A, C, C, Follow, A, B, C, Follow, B, C, Air Throw.
Combo 2 = A, B, Crouch + C, Back + C (wait for 2 hits to connect), Follow, A, B, C, Follow, B, C, Ciel Somersault (EX Move). [MUST HAVE 100% or more]
Combo 3 = Halo, B, A, B, Crouch + C, C, Follow, A, B, C, Follow, B, Kouken Dantsumi (Down, Down+Back, Back + B), Back + B, Back + B.
more combos later..