Denuo Prince
Joined
Likes
2

Profile posts Latest activity Postings About

  • Ive told some Naruto RP people about it so word can start be spread about, so its in peoples mind.

    You should be, hopefully lol.
    Damn thats good bro i like it.

    I wonder depending on how big this actually gets we might actually be able to have "trials" where people are being accused and people can be put in and out of jail and such. That would certainly add to the intensity and confusion and mystery.
    Ive never really cared lol. To me it is what it is.

    Well as long as you can keep helping me plan it at least for now it will be greatly appreciated.

    So there is suppose to be some kind of plot to this RP game. Any ideas?
    Well i understand what you mean, but i dont want to be known for a failure lol. I mean any publicity is good publicity right.

    And your my co-host lol. If it gets as big as they think it will im going to need help.
    I just found out that when we finish it, a MF wide announcement will be made about it. lol. So everyone in MF will get the chance to hear about it, the mods are expecting it to be big :/

    Haha i just got put under alot of stress if it has the possibility of going that big you know. :/
    Lol no worries i had just got done with dinner.

    One of the AG's just ended and took 2 days to complete 0.0 and the other took about 7 days.

    So in order to have a really good AG from what ive been told we need 30+ players so we me expand the teams some depending on the numbers lol.
    Yea F3 was the team that lost. Well its suppose to be until the number of players is equal to the number of assassins, or until all the assassins are dead...and since normally the assassins are suppose to kill one person a night, i think we might let them tell us who it is that they want to fight against each other in the inner team death matches.

    Most games last 1-2 weeks. Unless the players are really good.
    Then following the general rules of the AG once a day a player will be voted upon to be killed. So everday atleast one person would die, and every other day or every 2 days 2-3 people would die.

    Hows all that sound??


    And to answer your question, yes they are important enough. They give advantages to the players teams that will allow them to avoid the daily killings/ find out assassins/ do an instant kill to someone instead of voting/ pass of their votes unto another team to be killed.
    So to sum everything up so far to make sure were on the same page.

    We will have 6 teams of 4 members each. It will be like Team A (A1, A2, A3, A4), Team B (B1, B2, B3, B4), Team C (C1, C2, C3, C4), Team D( D1, D2, D3, D4), Team E (E1, E2, E3, E4), Team F (F1, F2, F3, F4). On the second day we will announce the first set of matches so for example it will be A3 vs C1 and B2 vs F3. The winners team ( A3, F3.) will progress on and the winners match will be held 1 -2 days after their first match. So then it would be for ex: A3 vs F3. (( C1 and B2 will each receive a token )) The winner of A3 vs F3 will progress and F3 will be given the chance to pick a number 1-3 but they will not know choice corresponds with what number. 1) being force inner team death match 2) loss of abilities/KKG 3) no consquence..((these numbers will always be changing so they dont know what is what))

    There will be a winning bracket where the ones who dont loose to continue in, and a loosers bracket where the ones who loose will be placed and forced to continue to fight one another but the same rules will apply to both brackets. And it will progress.
    Well for the main tournament matches once we get everyone who wants to play ill make a tournament table so each person knows when and who they fill fight for the basic matches. I will then make a losers battle tournament table as well so we can keep track of the losers and once enough tokens are gained we can then implement the death matches or loss of abilities.

    The loss of abilities i was talking about arent used in the tournament. Those are used to find out special things from the GM which is me and the VGM which is you so. So like one of them would have an ability to ask me or you who one assassin is. OR if one got the most votes to die they could use a special ability that would allow them to pass it on to the one with the next highest. Thats how the special powers are normally used in AG's. So those powers wouldnt have a direct affect in the tournament matches. But on the outside. Does all that make since??

    Thats basically what i was thinking.

    And no its 5 teams with 4 members each. Im actually thinking of getting 6 teams with 4 members in each team. That way more matches can be held.
    Yes you heard me correctly.

    Thats a good idea. About the ambush and normal fights. The ambush fights should result from the tokens i think. So if you get 2-3 tokens then two members from the same team are forced to face each other, or do you think they should be more ambush like where we would spring it on them at different times throughout the game?

    Or if thats two rough and would kill people off to fast the tokens could take away that teams abilities, since they all would receive a set of special abilities but for the game ill call them KKG's. So if they got 2-3 tokens that team would loose the ability of their KKG for a day or two.

    lol Or we could do both and once a team gets 2-3 tokens they pick 1 or 2 or 3. And 1 would be team member vs team member death match and 2 would be loss of KKG and 3 would be neither. These would be switched every so often as to not become predictable.

    Then once one team is all but dead that one member is can be "drafted" into another team.
    4-6. I was thinking about having at least one team that had no assassins.

    Then also with the tournament i was thinking. After two matches are held we have the winner of each go up against each other and then the losers team is the team that everyone must choose from to do an extra killing. So either every other day or every 2 days an extra killing would take place, it would put added pressure onto winning the match.
    Alright then cool.

    This is my newest idea:

    I think since in naruto there are 3-4 man teams i will try instead of have group of assassins v.s group of villagers ill have teams set up. And instead of having a team of assassins i would have one assassin in each team OR mix the assassins up so if the teams begin to suspect that there is an assassin in their team they may or may not be correct and possibly could start back biting among them. Im thinking like 5, 4 man teams.
    That makes since and a good idea.

    Well i could set-up random battles to have them fight each other once a day, and could announce that days battle in the daily post.

    Well before i say anymore lol, do you wanna help co-host or would you want to play in it when it was done?? Idk want to give away to much information and then have you play and know all the "secrets".
    Well thats the thing with AG RP. You have about 15-20 members max, and you give them abilities like avoiding be killed finding out who assassins are etc etc anything that will help them gain an advantage over the other team. Out of those 15-20 members there would only be 5 or 6 assassins, and the winner is decided when either all the assassins are dead or the "villagers" equal the same amount of assassins. Everyday a killing is held where members vote on who they think is an assassin so they can kill them off.

    So im not sure yet how to incorporate those things into the game. Im thinking about adding something like a tournament half way through the game where the winners would receive hints ((may be truthful or may be false hints))

    All that make since and understand why i cant really use those? If you have any ideas id love to here them. Since im going to participate in 3 games i can host it w/o "her" so im trying to find a co-host, if your interested let me know.
    Nothing really yet. Im just coming up with possible abilities/jutsus that the players can have that will make the game more interesting. Ive come up with the basic ones, but im working on coming up with ones that can throw twists and such into the game.

    Theres about 3 weeks before i will be able to post in the AG section, as i have to participate in a 3 AG's myself and then after i post it i have to wait for the games before to be played as only two games at a time are played. So i have plenty of time to make it but, im going to try and get some theory guys and logic guys in there to test their wits against each other :sneaky:

    Oh ok my bad i wont anymore but i would recommend not to click on the spoiler if you dont want to see her name

    [spoiler]:troll:[/spoiler]
    The assassins games RP are more "complicated" then the normal role playing games. Lots of rules and such you have to abide by and such alot of stuff has to be submitted in for approval. Its basically a real community for about a week, so it takes a lot of time and effort to pull of and have a successful one, and since its the first Naruto AG Lucy is taking it seriously.

    So im working on a 'plot' for it writing out as much as i can now, coming up with abilities that each person will have and what they can and cannot not do. Etc etc. lol.
    I'm starting to work on a Naruto Assassin Games (( with Lucy ))

    From what she has said its suppose to be the first Naruto assassins games.
  • Loading…
  • Loading…
  • Loading…