[quote name='Sanae']Here's my first try with cleaning an image using the Polygonal Laso Tool (or w/e it's called) ^__^
I think it looks a bit edgy on some of it and I think I deleted too deep into it (the outline of the body)
Maybe, I should zoom in more perhaps o.o?[/QUOTE]
I, Lady Maria, shall personally comment on this.
If you'd ask me, I'd give this render a fair rating. Using the polygonal lasso tool is more complicated than the pentool. It takes up too much time zooming. Since using the polygonal lasso tool requires you to zoom the image until it forms pixels. With that, you will trace those pixels. It looks edgy and low quality. I'd suggest you do some noise reduction and sharpening before rendering it because low quality stocks produce unnecessary pixels.
[quote name='Graham Aker']this...
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First thing I noticed here is that the background looks too standard. Second is the typo, I'm never a fan of big typography that distracts the flow and absolutely not a fan of well designed texts. Just as Hadriel said, the Gundams below look pasted. One factor that affects the blending of those Gundams is that the background and effects is 2d yet you try to place a 3d render. The colors in the piece itself is interesting, just tweak the color of the background, not the render. I might have to contradict what Hadriel said though about putting an orange/red tint. If you do so, one thing I can say, it will become monotonous. Red and orange background and then red and orange focal. How interesting is that? It isn't a bit interesting if you ask me. It is interesting, but monotonous tags nowadays tend to be pretty common to GFXers. The flow has some issues as well. Actually, I don't see any specific flow in it but I think there is and that is the red flame things pointing to the right and then ends with the Gundam on the lower right. I know I'm being way to technical, but I guess it is better than saying it is so so pretty which doesn't even help a bit. One last thing, don't blur the edges of the renders, if possible fix it rather than blurring it. I know it works, but not for this kind since you need to blur the whole background if you want it to look better. More contrast, less text, and fixed lighting would make this piece even more better. Anyways, it is a good attempt.
P.S. Text is never necessary if you don't know how to place them. If you people think that text is the life of a piece. Then NO. It is the killer of a piece. Unless you learn that texts are like the renders you try so hard to blend. Let it blend with the background.