[Sign-ups] Generic Beta AG

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#1
Welcome to the generically-named Generic Beta AG. This generic AG is a beta for a not-so-generic AG I'm planning, and thus I seek your full cooperation in helping me refine the systems I'm testing.

But first, generic storyline:
Generic futuristic year A.D.

Generic good guys are fighting generic bad guys for the generic control over some generic country or generic galaxy in a generic fashion, that is by generically killing them. Generic good general guy looks out a generic window in generic contemplation. Generic bad overlord guy paces around a generic floor generically. You are generic players in the generic war between generic good and generic evil. Generic generic. *insert scene of great generic determination for kicks*

Now that the story is over and done with, here are the systems:

Power System
Each player starts off with a certain amount of power, between 70 - 130. At the start of each new day you get 30 more power. This power is both your attacking manapool and your defense. Certain players can attack using their power, and they can decide how much power they want to put into an attack, up to a cap of 50 power. So, if you attack someone with 30 power, your power goes down by 30.

Here is the system of combat: If you attack someone with an attack of a power more than or equal to the target's power, the person dies. If it's below, the person receives your attack power in damage.

Example:
Scenario A: Player A (80 power) attacks Player B (30 power) with 40 power.
Player B dies, Player A's power is reduced to 40.

Scenario B: Player A (80 power) attacks Player B (50 power) with 50 power.
Player B dies, Player A's power is reduced to 30.

Scenario C: Player A (80 power) attacks Player B (70 power) with 30 power.
Player B's power drops to 40, player A's power drops to 50.

You get the idea.

The order of attacks is as follows:

All abilities will be counted first, meaning that you will first get your power reduced in accordance with the attack or ability you have used.

All protection or healing abilities will occur.

All attacks will occur.

People die if they are killed.

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Codename system

Each player gets a specific code name with their role sheet to facilitate checking of their power at the start of each day. At the beginning of each new day I will post a list of all the codenames and their respective power levels that day.

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And that's about it! So, if you would kindly sign up, I would be eternally grateful to you.


Factions and Faction Goals
Generic Goodies - Kill all Generic Baddies.
Generic Baddies - Reduce the number of Generic Goodies to your number or less.
Neutral Neutrals of Neutrality - Survive.

PS. This game will run in normal AG time, as in each day lasts a day.


I am accepting 9 or 10 players.


Players
1. Crestham
2. Hor-niichan
3. Xiga
4. Arachna
5. Kamil
6. Pimp
7. Biomega
8. Rina
9. Graham Aker
10.
 

FTW

<img src="http://i1235.photobucket.com/albums/ff42
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#2
Last check before I go to sleep and lookie what I found. XD

Sign me up.

*Goes to bed*
 

Arachna

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#5
Same question as Xiga. Btw sign me up for it. It is gonna be played after this current AG is finish. Right?
 
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#6
The AG begins right after I get 10 players. And it's not an official AG, which is why it's in the Cafeteria and why it will run concurrently with Placa's AG (assuming I get 10 players in time). The main aim of this isn't to win, it's to help me test out the system. :'D

[MENTION=1257]Xiga[/MENTION]
[MENTION=1240]Arachna[/MENTION]
 

Pimp

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#8
I will help you Test [MENTION=55]Hadriel[/MENTION] sign me up. It kinda reminds me of trading card games so i will go into with that mind set.
 
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#16
Thanks!

And now, since we have enough players, I'll begin. Expect to receive your PMs within the hour.
 
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