Little Big Planet

#1

Developer(s) Media Molecule
Publisher(s) Sony Computer Entertainment
Platform(s) PlayStation 3
Release date NA Fall 2008
UK September 2008
AUS TBA
Genre(s) Platformer
Mode(s) Single player, multiplayer, co-op
Media Blu-ray Disc​

GAMEPLAY:
In LittleBigPlanet, players control small characters (nicknamed "Sackboy", owing to their material and appearance), each of which can jump, move, and grab objects. Players can use their abilities to shape and develop the highly manipulable environment to build custom spaces either individually, collaboratively, and/or competitively. Levels focus on co-operative, physics-based gameplay, and players can use mechanisms such as cogs and blocks to build anything from small level parts to large, complex worlds. The game will also allow opportunities for players to acquire new skills and tools.

A major focus of LittleBigPlanet will be on the global community features through the PlayStation Network for players to interact and share their "patches" - levels and other modifications - as well as online play.

Players can navigate their way through the world by jumping, pushing, grabbing, running and flying to overcome numerous puzzles provided by the game's robust physics engine. The traditional concept of enemies has not been shown but the game will, in fact, have enemies, ranging from the small, to the big and complex. In addition, harmful objects can be placed in the game, such as pits of fire that cause the player to restart that section of the level; players pop and roll out of restart points nearby.

A scoring system is also in place, in the form of a time trial with a start and end gate and players collecting world items such as sponge. Scoring is based on both time and execution of the level.

OBJECTS:
Objects are made of many different, selectable materials, such as felt, wood, metal or sponge. The materials act realistically; wood does not change shape when you stand on it or grab it, while felt "squishes" and deforms. Objects are selectable from a pull-out menu, nicknamed "Pop-It", accessible at any point during play.

Usable items are not limited to physical objects; from the "Pop-It" menu "stickers" are also selectable. These "stickers" are pasted to any object or wall throughout the world, limited only by the player/level creators imagination. The stickers can range from photos taken from the PlayStation 3 hard drive to other storage media, even the PlayStation Eye.
A resource system is also in the game, where sponges and other items are collected by the player in order to fuel their ability to build new objects.

User-Created Content
LittleBigPlanet has integrated content-creation tools for the player. There is no special mode for the player to go into to reach them and, as such, they are accessible to the player at all times. These tools enable the player to dynamically place, edit, morph, rotate and interact with objects within the game world. Dynamically reacting physical objects such as springs, ropes, levers, cloth and motors have been seen so far. Allusions to player created objects have also been made.[9]

The player may place an unlimited number of stickers onto the objects in their stage, including custom pictures stored on their hard drive or other storage media. From here, levels can be uploaded onto worldwide servers where other players can download them by browsing world ladders of popular maps.

In addition, the player's individual Sackboy character may be highly customised to suit the player.

Co-Op Trailer:
YouTube - PS3 Little Big Planet - GDC 07 Online Co-op Trailer
 
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