Left4Dead

Myrk

Dying from moe overdose.
#1



Left 4 Dead is an upcoming multiplayer co-operative survival horror FPS game by Turtle Rock Studios which is, as of January 10, 2008, part of Valve Corporation. The game has been built using Valve's Source engine and will be available on PC and Xbox 360. Certain Affinity is responsible for the Xbox 360 version of the game. Left 4 Dead puts four human playable or AI controlled survivors of an apocalyptic pandemic against hordes of Infected zombies. Regular Infected are controlled by the game AI, while human players can control up to four mutated Boss Infected with special abilities. The goal of Left 4 Dead for the Survivors is to help each other make it through a level to safety. Infected players must cooperate to stop them.

The expected release date for Left 4 Dead is Q3 in 2008. The game was first revealed in the Christmas 2006 publication of PC Gamer UK with a six-page article describing a playthrough at Valve's headquarters. The game was first playable at the Showdown 2007 LAN in San Jose and at QuakeCon 2007. A teaser for the game can be viewed in The Orange Box. If the main menu is kept on long enough it switches to a trailer first of the different aspects of The Orange Box, then a short teaser for Left 4 Dead is shown.​

•Gameplay
-Setting and levels

There will be four scenarios, each with five maps or "acts," in the first release of Left 4 Dead. These scenarios take place in various urban and rural locales: a hospital, cornfield, airport, and murky countryside. Four players take control of the four main characters of the game, "The Survivors", who play through the levels fighting off the Infected, which are humans who have been infected with a mutated form of rabies. The first four acts of each scenario will have the players move from safehouse to safehouse, indicated by a red door, where the players get a save point and those who have died earlier in the level will return. The fifth act will have the players defending their position from a final onslaught of the infected until their getaway vehicle arrives, such as a helicopter in the hospital scenario. Each scenario lasts between 45 and 75 minutes

-Damage, dying and checkpoints

Survivors don't die instantly from too much damage — they are first knocked down, but can continue to fire with their pistols until helped by another Survivor or they bleed to death. The Survivors can be knocked down a maximum of three times, after which they are dead. Movement speed is affected by injuries, slowing damaged Survivors down until they are helped by health kits or pain medications. Checkpoints provide a respawn point for dead Survivors. As long as one Survivor manages to reach a checkpoint, the others will appear again on the map in closets or in other "trapped" situations, and will rejoin their allies when found. Left 4 Dead will have full friendly fire that can't be switched off.

-Playing as the Infected

Four additional players can take control of the more powerful Boss Infected with unique abilities amongst the other AI Infected. Since only one Boomer, one smoker and two hunters can be played at any one time, players must select their preferred Infected and wait for it to spawn. Players can also control the tank, but it's only spawned a few times during each scenario. A special alert gives Infected players the option to start playing as the Tank when it does spawn.

The infected have the ability to see survivors through the walls at a certain range if the survivors are running, with the flashlight on, or talking. Otherwise, Survivors are not visible through walls. The Infected can also see in the dark, unlike the Survivors.

If a player playing an infected dies in less than about 3 seconds after spawning he/she is immediately respawned. Infected spawn in front of the Survivors and can, if they stay still, see a marker for their likely path of advance so they can set up ambushes.

Throughout levels, Infected-only ways up buildings are marked with symbols. These can be climbed and used for ambushes, especially with the Infected immunity to falling damage.

-Developer(s)
Turtle Rock Studios
Certain Affinity (Xbox 360 port)
-Distributor(s)
Valve Corporation (Steam)
EA Distribution
Akella (Russia & CIS countries)

-Engine
Source engine
-Platform(s)
PC (Windows), Xbox 360
-Release date
Q3 2008
-Genre(s)
Co-operative online
Survival horror
First-person shooter
-Mode(s)
Single player (with AI bots)
Multiplayer

-Media
Steam, DVD (XBOX 360)

TRAILER
http://youtube.com/watch?v=faPf3o2OUiU
 

Myrk

Dying from moe overdose.
#4
Hehe, I wont stop looking forward to this(6) and it can't really be delayed any further since it has come so far by now :p